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The effect of the roar can be negated by using Earplugs. Zinogre's roar only affects the Hunter in its 3rd and 4th enraged state.The final stage allows it to use a very strong back-slam attack. Zinogre has four stages of enraged state.If Zinogre has sustained heavy damage before it can charge up once, it may skip one or two states of rage and become fully enraged if allowed to charge freely.The earliest possible encounter with Zinogre is on the first quest where the player hunts the Bulldrome, he is completely optional for the fight though.When weak, it will sleep in Area 9 of the Misty Peaks or in Area 3 of the Deserted Island in order to recover health.According to one of the Uniqlo Monster Hunter 10th Anniversary T-Shirts, the size of the foot of a Zinogre is 187 centimeters.Zinogre's roar requires Earplugs to block.If left alone, even when not encountered, it will sometimes charge up on its own.Zinogre also has a pin attack which it only uses when it is low on Stamina.Zinogre preys on Gargwa, Aptonoth or feeds on carcasses (depending on where it's fought) when its Stamina is low.The horns can also be broken twice the first time its right horn chips, and the second time half of the left horn breaks off. Its claws and back can be broken and the tail can be severed and carved once.As a result, it shares a symbiotic relationship with Thunderbugs, which supply it with the electrical energy it needs in exchange for protection. Zinogre's body is highly conductive of electricity, but it cannot produce any on its own.The name Zinogre is simply an English spelling of the original Japanese name, ジンオウガ (Jin'ōga).Zinogre inhabits mostly temperate mountainous areas such as the Misty Peaks and Heaven's Mount. They are aggressive and will attack intruders on sight. Zinogre are solitary hunters, roaming their territory for prey. The states of charge can be determined aesthetically after its first charge, numerous Thunderbugs fly around Zinogre's body, and after the second, all Zinogre's fur stands on end in spiked clumps to release excess electricity. If the hunter is hit by its electrical attacks, it will cause Thunderblight. At this point its body will glow an electrical blue and its attacks increase even more in power. Each state of charge means Zinogre will deal a corresponding level of damage and become more agile, but beware Zinogre can enter a traditional enraged state even in its final charge state.
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The charge has two levels first, a weaker preliminary charge will form, and if Zinogre charges up again, a stronger charge will form. During this charging state, Zinogre is left vulnerable to attacks, and Hunters have approximately 6-7 seconds to stagger Zinogre and cancel the process. If the charge is lost, Zinogre will at some point attempt to gather Thunderbugs in order to increase its attack power. This charge can be lost if Zinogre takes enough damage if this occurs Zinogre becomes much less aggressive as a result (at least until it can build up another charge). Uniquely, Zinogre can 'charge' itself by summoning Thunderbugs from the vicinity, utilizing their natural electrical abilities for its own purposes, during which time its claws will emit blue light similar to the markings on its back. The spikes on its body mostly lie flat, but when it has built up an electric charge they stick out vertically into the air. Despite its hulking size, Zinogre is very agile and is able to perform many impressive aerial and land-based maneuvers. Its forelegs are extremely powerful and can kill prey in one brutal blow. It has highly developed limbs, sharp fangs and claws. Zinogre is a quadrupedal monster with superficially lupine features.
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The word has generally fallen out of use since distinct form terms have been introduced for individual series of the Phase 2 Heisei Riders, though some still appear. The following Kamen Riders' forms are known by the English word Form ( フォーム, Fōmu).